Granite · Anchor / Defender

Monolyth

Cantor: James · Menhir (Granite, Tier 1)

Cantor demand: Forgiving

Canon (Part VI)

12
HP
4
Structure
4
Stress
6
Evasion
8
E-Def
3
Armor
3
Speed
10
Save
Granite Resonance
Bond Token

Off-board tracker (this device only) — on a live board, the board's band is authoritative. FearLockPlant Your FeetCourage.

Weapons

  • Menhir-HammerMain · MeleeRange Range 1 · RoF 1 strike / turn · Damage 1d6+1 KineticEffects: Reliable 1 · Knockback 1 (2 if you built Granite Resonance this turn)
  • Quarry BreakerMain · RangedRange Range 10 · RoF 1 shot / turn · Damage 1d6 KineticEffects: GMS-baseline fill

Core Power

BEDROCK. 1/mission · Full. A space + all adjacent become Hard Cover for the scene; allies in/adjacent gain +2 Armor and cannot be forced-moved.

Song-Moves

  • Drum. T1 · Quick · +1 Granite Resonance: until end of turn, you and adjacent allies get +2 to all defensive rolls. The band climbs by holding. Tags: Reliable, Resonant.
  • Stand. T2 · Reaction · 2 Granite: negate a forced-move effect targeting you or an adjacent ally; the mover takes 2 Kinetic as the force reflects.
  • Standing Stone. T3 · Full · 3 Granite: become Immovable until you release at the start of a future turn; allies within Range 3 gain +2 Armor and ignore difficult terrain.

Traits

  • Set Stone. End of your turn (free): raise one Size-1 Hard Cover (5 HP, immobile) adjacent. Max 3 on field.
  • Foundation. At Granite Resonance 0, +1 Armor. At Overcharge, adjacent allies gain +1 Armor.
  • Bulwark. The first time each round you, or an ally adjacent to you, are targeted by an attack (hit or miss) or forced-moved, gain 1 Granite Resonance. Targeted, not hit — so the tank still tunes when Armor eats the blow.

Stat block

2
Size
8
Sensors
+0
Tech Atk
6
SP
12
HP
3
Armor

Mounts: 2× Main, 1× Flex. Armor is a flat subtractor (not a second health bar). Evasion is synthesis, not a dodge roll.

Bond Move · Plant Your Feet

Fracture Fear → Oath Courage. A Full Action (the Stabilize slot). One honest line, in character; you never disclose anything real.

Speak the truth about standing despite fear. Oath (1 round): immune to forced movement, +1 Armor, adjacent allies immune to forced movement.

Ideal Ladder · Rung 1 of 4

  1. 1.“I will stand.”
  2. 2.“I will hold the line others cannot.”
  3. 3.“I will move despite the fear.”
  4. 4.(discovered through play)

Each rung must be lived before it is sworn — the table validates.

Companion Spirit

Anvil (the immovable)

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