◈ VEGA-7 DISPATCH — COLOSSUS DEPLOYMENT ROSTER

The Hangar

Seven Stones. Seven Colossi. Each fights its own way and carries its own cost. Find the one that calls to you — by what it does and how it sounds. That one is yours.

— Choose your seat before Session Zero. Your Cantor's Stone determines your frame, your loop, and the first line you will speak.

Concept art — each Colossus in the land its Stone was born from. This is the visual direction; silhouettes are canon, while finer details and all stats keep evolving in playtest.

GRANITE

MENHIR

Granite Stone · MENHIR frame · the Standing Seat

EarthAnchor / Defender

Anchor. Defender. The fight comes to you.

At the table — Forgiving to play

THE COST IT CARRIES

Fear — met in play

CARNELIAN

RIPTIDE

Carnelian Stone · RIPTIDE frame · the Moving Tide

WaterSkirmisher / Dancer

Skirmisher. Redirect force; never absorb it.

At the table — Moderate to play

THE COST IT CARRIES

Guilt — met in play

PYRITE

FLINT

Pyrite Stone · FLINT frame · the First Strike

FireStriker / Vanguard

Striker. Commit to the target. Glass cannon.

At the table — Forgiving to play

THE COST IT CARRIES

Shame — met in play

MALACHITE

BELLOWS

Malachite Stone · BELLOWS frame · the Open Air

AirLinker / Force-Multiplier

Linker. The field breathes through you.

At the table — Decision-heavy to play

THE COST IT CARRIES

Grief — met in play

LAPIS

RESONANT

Lapis Stone · RESONANT frame · the Voice

SoundController / Commander

Controller. Command is the weapon.

At the table — Decision-heavy to play

THE COST IT CARRIES

Deception — met in play

OBSIDIAN

DARKGLASS

Obsidian Stone · DARKGLASS frame · the Far Sight

LightSniper / Diviner

Diviner. Longest reach in the field. Patience.

At the table — Moderate to play

THE COST IT CARRIES

Illusion — met in play

QUARTZ

Quartz Stone · frame · the Crown Note

Thought / SpiritAvatar / Cataclysm

Invitation only. Not available at the start.

At the table — Demanding to play

THE COST IT CARRIES

Attachment — met in play