A Lancer Third-Party Campaign

Three generations ago, every war-giant on the planet knelt down and went silent. They call it the Caesura.
One of them is waking up — for you.

Antiphon is a tabletop Lancer campaign about the Colossi that sing, the Voices trapped inside them, and what the living owe the Silenced.

You were nobody on a dying world. The stone chose you anyway — and it woke wrong.
It answers only as strongly as you call — that is the antiphon: your voice, then its voice.

Learn just enough here, then build the Cantor you'll bring to session zero.

How it works

  1. ORIENT — Read the World (5–10 min)

    What this world is, why the giants knelt, and the seven Stones from root to crown. A short walkthrough — one idea per screen. Start here if you're new.

    Read the World →
  2. SURVEY — Browse the Hangar (2–5 min)

    Seven Stones, seven Colossi, seven ways to take the field. Scan the gallery and find the one that calls to you — by what it does and how it sounds. That one is yours.

    Open the Hangar →
  3. BOND — Begin your Cantor (~10 min)

    Pick your Stone, pick the frame that calls to you, and name your Cantor — four short steps (or hit Surprise me). It saves to your account; you can edit and share your sheet any time after.

    Begin your Cantor →
  4. RETURN — My Cantors

    Your Cantors live here between sessions — your sheet, your Colossus, your Bond Move, shareable by link. Sign in with Discord and they're yours from any device. This is The Refrain: the part of the song you return to.

    Open the Refrain →