A Lancer Third-Party Campaign

Three generations ago, every war-giant on the planet knelt down and went silent. They call it the Caesura.
One of them is waking up — for you.

Antiphon is a tabletop Lancer campaign about the Colossi that sing, the Voices trapped inside them, and what the living owe the Silenced.

You were nobody on a dying world. The stone chose you anyway — and it woke wrong.
It answers only as strongly as you call — that is the antiphon: your voice, then its voice.

Learn just enough here, then build the Cantor you'll bring to session zero.

How it works

  1. ORIENTRead the World (5–10 min)

    What this world is, why the giants knelt, and the seven Stones from root to crown. A short walkthrough, one idea per screen. Start here if you're new.

    Read the World →
  2. SURVEYBrowse the Hangar (2–5 min)

    Seven Stones, seven Colossi, seven ways to take the field. Scan the gallery and find the one that calls to you, by what it does and how it sounds. That one is yours.

    Browse the Colossi →
  3. BONDBuild your Cantor (~10 min)

    Pick your Stone, pick the frame that calls to you, and name your Cantor — four short steps, or hit Surprise me. It saves to your account; you can edit and share your sheet any time after.

    Begin your Cantor →
  4. BRINGBring one honest line

    One thing your character wants badly enough to fight for. That is the only homework, and everything deeper we find at the table.

  5. RETURNYour Cantors, between sessions

    Your Cantors live here between sessions — your sheet, your Colossus, your Bond Move, shareable by link. Sign in with Discord and they are yours from any device. This is The Refrain: the part of the song you return to.

    Open the Refrain →