◈ YOUR TURN — ON ONE CARD

Combat, the short version

You don't need to memorize rules — your GM runs those. But here's the whole of your turn, so you always know what you can do. Keep it open while you play.

On your turn

You get, in any order:

  • One Move — up to your Speed (you can split it: move, act, move).
  • Either two different Quick actions, or one Full action.
  • Plus little free things, and one Reaction (which can happen on anyone's turn).

Quick actions (pick two)

  • Attack with one weapon.
  • Move again (a second dash).
  • Lock On a target — no roll; any ally gets a bonus die to hit it.
  • Grab, shove, hide, or look around.
  • Your Stone's Song-Moves (your special powers) usually go here too.

Full action (pick one instead)

  • Attack with two weapons at once.
  • Steady yourself — shed accumulated Resonance and bad effects. (This is also where your Bond Move happens.)
  • Disengage — back out without getting hit.

How your machine gets stronger

Your Colossus has a meter called Resonance. It fills when you lean into what your Stone is about — holding the line, leading the squad, taking the risk — and when you push your luck (your GM will call this an Overcharge). Plain attacks don't fill it — leaning into your character does.

Filling it is good and a little dangerous: push the meter to the top and your Fractureflares — your machine goes off-key, the flaw it carries surfaces. That's not a failure. It's the doorway.

The loop — the whole game in five steps

  1. 1. Lean in — your Resonance climbs.
  2. 2. Push past the edge (Overcharge).
  3. 3. Your Fracture flares — the machine sounds wrong.
  4. 4. You walk through it with a Bond Move: one honest line, out loud, often to another character.
  5. 5. Your Oath answers — the machine sings true again, stronger than before.

You don't dodge the Fracture. You go through it. And nobody sings alone.

Rolling dice

To attack: roll 1d20 + your bonusand beat the target's defense (your GM tells you the number). A Lock On adds a bonus +1d6(keep the highest). Hit → roll your weapon's damage.

In Discord, type:

  • /roll 1d20+3an attack or save
  • /roll 1d20+3+1d6with a Lock On (extra d6)
  • /roll 2d6+1weapon damage
  • /roll 1d6a Structure / Stress check

Tag glossary — what the words on your weapons mean

  • Reliable N — even a miss deals N. The hammer always bites a little.
  • Knockback N — on a hit, shove the target N spaces.
  • Lock On — mark a target (no roll); the next attacker on it gets a bonus die.
  • Armor — a flat subtractor: it shaves every hit, it is not a second health bar.
  • Evasion — not a dodge stat. Beating it finds a real seam; under it, you just avoided serious scratch.
  • Reliable / Knockback and the rest live on each weapon line on your sheet.

A promise, always on

The Bond Move is your character's truth, never yours. You never have to disclose anything real. One sentence is enough; silence is enough. Anyone can say “pause” or type X at any time, no reason needed.